Mining has allowed Nvidia to earn nearly $300 million more, and Jensen Huang: Another record has been set
This article is by Yang Jing from Aofeisi, reported by Quantum Bit / WeChat public account QbitAI.
NVIDIA's performance has reached a new height:
In the fourth quarter, it earned $5 billion, a year-on-year increase of 61%, with total annual revenue of $16.675 billion.
Both core businesses achieved record revenues.
In the gaming sector, Q4 revenue reached $2.5 billion, a 67% increase compared to the same period last year.
In the data center business, Q4 revenue was $1.9 billion, a 97% increase compared to the same period last year.
In response, Jensen Huang stated,
The fourth quarter was another record-breaking quarter. This year has been a groundbreaking year for NVIDIA's computing platform.
Accordingly, the market also responded positively.
NVIDIA's stock price rose to a high of $590.84 in after-hours trading, an increase of 1.88%.
Q4 Revenue Situation
Looking at the overall revenue situation, the gaming business once again expanded its advantage, accounting for 50% of total revenue, earning $2.5 billion.
This is a 10% increase from the previous quarter and a 67% increase from the same period last year. Annual revenue reached a record $7.76 billion, a 41% increase.
The important revenue source must be the RTX 30 series gaming graphics cards.
The release of this series of graphics cards in the previous quarter significantly boosted revenue, reaching $2.27 billion, accounting for 48% of total revenue.
Even Huang couldn't help but exclaim: Incredible!
The demand for the GeForce RTX 30 series GPUs is astonishing.
As gamers are eager to try ray tracing, DLSS, and AI, NVIDIA RTX has entered a major upgrade cycle.
This quarter, NVIDIA launched over 70 new laptops featuring NVIDIA's 30 series laptop graphics cards for the first time.
In addition, 36 games have adopted RTX technology, including "Minecraft," "Fortnite," and "Cyberpunk 2077."
However, this does not exclude the interference of "miners." (manual dog head)
NVIDIA CFO Colette Kress stated that "mining" contributed $100 million to $300 million to NVIDIA's Q4 performance.
In comparison, this figure is relatively small.
But she indicated that cryptocurrency miners will have a high demand for the GeForce RTX 3060 graphics card. It is expected that in the first quarter, mining will contribute $50 million in revenue.
Although the revenue from the mining boom is considerable, in the long run, if graphics cards are dominated by "miners," gamers will find it difficult to obtain them, which will harm NVIDIA's brand and consumer base over time.
Therefore, NVIDIA recently launched a product line specifically for mining, NVIDIA CMP.
According to NVIDIA, CMP graphics cards do not perform graphics processing and are specifically optimized for mining performance and efficiency. Additionally, CMP has no display output, improving airflow during mining, making it more suitable for multi-card and dense mining environments.
CMP also features lower peak core voltage and frequency, which can enhance mining efficiency.
Now let's look at the second core business—data centers.
Q4 revenue was $1.9 billion, flat compared to the previous quarter but up 97% year-on-year.
After launching the A100 series GPUs in May, NVIDIA announced the first wave of OEM servers equipped with A100 Tensor Core GPUs in the last quarter.
The company also introduced support for Google Cloud's Anthos on bare metal for the NVIDIA DGX A100 system.
Huang stated,
Our A100 is gaining strong traction among cloud service providers and vertical industries.
Thousands of companies worldwide are applying NVIDIA AI to create cloud-connected products and AI services, which will transform the largest industries globally. We are witnessing the "smartphone moment" in every industry.
The "smartphone moment" here refers to a moment that changes the way industries interact with customers.
Now looking at the revenue situation of other businesses.
The professional visualization business earned $307 million, a 7% decrease compared to the same period last year. Annual revenue was $1.05 billion, down 13%.
Q4 automotive business revenue was $145 million, an 11% decrease compared to the same period last year. Annual revenue was $536 million, down 23%.
Earning $16.675 billion in a year
Additionally, NVIDIA also announced its financial report for the fiscal year 2021.
For the entire fiscal year 2021, NVIDIA's net profit was $4.332 billion, a 55% increase compared to $2.796 billion in fiscal year 2020.
Total revenue reached $16.675 billion, a 53% increase compared to $10.918 billion in fiscal year 2020.
The gross margin was 62.3%, up 30 basis points compared to 62.0% in fiscal year 2020.
When broken down by business, both gaming and data center revenues saw significant increases.
In particular, the annual revenue of the data center reached a record $6.696 billion, a 124% increase compared to last year.
However, revenue in the professional visualization and automotive sectors both decreased, down 13% and 23%, respectively.
As for the acquisition of Arm, Huang only said one thing.
We have made good progress in acquiring Arm, which will create tremendous new opportunities for the entire ecosystem.
It seems that the progress is not very smooth.
After all, in the previous quarter, it was claimed that the acquisition timeline was already set. (manual dog head)
Recently, Qualcomm also wrote to the Federal Trade Commission, the European Commission, and relevant regulatory agencies globally, including those in the UK and China, clearly opposing NVIDIA's acquisition of ARM.
Previously, companies like Google, Microsoft, and Apple also expressed opposition to the relevant regulatory agencies.
Reference link:
[1]https://investor.nvidia.com/financial-info/quarterly-results/default.aspx
Original link:
https://mp.weixin.qq.com/s/KCDvUIZ4q_-lYcqYyui5Gw