Artificial Intelligence Company Dark Side of the Moon Kimi Releases Game Development Plan
Kimi, a subsidiary of the artificial intelligence company Dark Side of the Moon, has released a game development and creative work solution that allows AI Agents to move from assisting in programming to participating in the entire workflow of game production, from gameplay design, 3D modeling, engineering development to publishing and operations. The solution is based on K3.1 Pro, Kimi Code, and Kimi Work, and can operate professional tools such as Unity, Unreal Engine, and Blender through plugins.Kimi can modify existing projects, run games independently, view test recordings, and continue to make modifications after identifying issues. In the official demonstration, after the planner provided reference images, videos, and gameplay requirements, Kimi was able to create a 2.5D action game prototype with mechanics such as sword swinging, dodging, and blocking using Godot. The official claim states that even without programming experience, there is a chance to create a playable version within 1 to 2 days.In another demonstration in collaboration with Unity China, Kimi worked continuously for 20 hours without human intervention, reproducing the original work and delivering a native project that can be further developed. Dark Side of the Moon also uses the solution for game publishing and long-term operations, including mass production of advertising materials, analyzing player feedback, handling community content and localization, as well as integrating AI dialogue capabilities for game NPCs through APIs.