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first_img Tencent secretly tests AI game companion product E-Cosmic

According to the WeChat public account DuJia, Tencent is secretly testing an AI game companion product called Goose Dimension, which focuses on digital human AI partners, providing capabilities such as voice conversation, real-time image recognition, and game companionship. The product features multiple virtual characters with different personalities, including female characters Gu Yu, Shen Lu Bai, and Xia Xia, which are available for selection. After users choose a character, they can chat casually or activate the game companion mode, which DuJia claims is compatible with many mainstream online games.DuJia uses the character Xia Xia as an example to introduce the product interface. The main interface displays the digital human image and a self-introduction of the character, who is set to be talkative and not aloof, and claims to be a bronze-level expert. The left side has options for time, desktop pet, and skill entry; the time feature is used to freeze the screen and can be set as a desktop wallpaper, while the desktop pet allows the character to be displayed as a dynamic cartoon or static comic image on the desktop. The bottom provides text input, voice calls, and voice input, and the top left corner allows users to return to the character selection page. In game companion mode, users can have real-time conversations during gameplay, and the character will automatically respond with voice.DuJia states that all functions of Goose Dimension are temporarily free during the internal testing period and do not consume energy, but the interface has revealed a billing framework for exchanging energy with star coins. The rules listed in the pop-up for the official version show that text conversations, game companionship, voice calls, and image generation will consume energy based on rounds, per minute, or per image. Energy can be exchanged for star coins, with a minimum consumption of 10 star coins per transaction, and quick selection options are provided. Currently, during the internal testing phase, the star coin balance and energy values have no practical effect.

Data: The net buying amount of listed companies increased by 30.4% in a single week, with Strategy increasing its holdings by 1,665 bitcoins in a single week

According to SoSoValue data, as of 8 AM Eastern Time on September 28, 2026, the total net purchase of Bitcoin by global listed companies (excluding mining companies) for the week was $239 million, an increase of 30.4% compared to last week.Strategy (formerly MicroStrategy) purchased 1,665 Bitcoins last week at a price of $85,681, spending approximately $143 million, bringing its total holdings to 847,666 Bitcoins.The Japanese listed company Metaplanet did not purchase any Bitcoin last week, marking eleven consecutive weeks without a purchase.In addition, three other companies announced Bitcoin purchases or holdings last week. The French Bitcoin company Capital B announced on September 28 that it purchased 13 Bitcoins at a price of $85,693.40, bringing its total holdings to 3,538 Bitcoins; asset management company Strive announced on September 28 that it spent approximately $94.53 million last week to purchase 1,107 Bitcoins at a price of $85,396, bringing its total holdings to approximately 27,462 Bitcoins.As of the time of publication, the total amount of Bitcoin held by the listed companies worldwide (excluding mining companies) is 1,159,755 Bitcoins, an increase of 0.32% compared to last week, with a current market value of approximately $9.674 billion, accounting for 5.7% of Bitcoin's circulating market value.

first_img Franklin Templeton expands tokenized collateral services to Bybit

According to CoinDesk, Franklin Templeton has expanded its "Over-the-Counter Collateral Program" to Bybit, allowing users of the exchange to use their tokenized money market fund shares for cryptocurrency trading. Users can use the shares as collateral to borrow stablecoins USDT or USDC, while the underlying assets continue to generate returns. The relevant shares represent approximately $686 million in net assets.The underlying assets will not be transferred to Bybit but will be held off-chain by the regulated custody platform ByCustody, with their value mirrored in the Bybit trading environment, thereby generating returns while releasing trading liquidity. The shares are issued through the Benji technology platform, which is Franklin Templeton's proprietary blockchain-integrated record-keeping and transfer agency infrastructure, currently paying an annualized return of 3.7% based on the latest 7-day interest rate.This is not Franklin Templeton's first foray into over-the-counter collateral partnerships, as it has previously offered tokenized money market funds to Binance and OKX clients. Sandy Kaul, Head of Digital Assets and Innovation at Franklin Templeton, stated that investors can now use collateral more efficiently across major exchanges and earn returns from it, which is crucial for ecosystem growth. This expansion also reflects industry trends, with platforms like Crypto.com and Deribit allowing qualified users to use BlackRock's BUIDL fund as trading collateral.

first_img Patent company Taction won the lawsuit, and Apple was ordered to pay 5.7 billion dollars

A federal jury in San Diego, USA, ruled on Friday that Apple must pay over $5.7 billion in damages for using patented technology from the haptic patent company Taction Technology, according to Caixin. This is the highest patent compensation amount in U.S. history. Taction sued Apple in 2021, claiming that its sales of devices infringing on touch technology improperly utilized related innovations; the case was dismissed in 2023 but was later reinstated by the Federal Circuit Court of Appeals.Apple issued a statement strongly opposing the verdict and the amount of damages, stating that the ruling lacks factual basis. Apple stated that its haptic engine is fundamentally different from Taction's technology, and tests conducted during the trial confirmed this, asserting that it did not use Taction's technology and would appeal. Taction's chief attorney, Lance Yang, thanked the jury and mentioned that the company waited five and a half years for the case to go to trial.The core of the lawsuit revolves around two vibration-based haptic sensor technologies designed to allow users to perceive the device's response to input. Taction claims that Apple’s haptic engine in the Apple Watch and iPhone used its inventions without authorization. Apple's haptic engine was launched in 2014 with the Apple Watch and was used in the iPhone 6s and iPhone 6s Plus the following year, replacing the older vibration motors. Since Apple insists on appealing, the amount of damages will need to be determined first by the presiding judge before entering the appeals process for final confirmation.
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