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Artificial Intelligence Company Dark Side of the Moon Kimi Releases Game Development Plan

Kimi, a subsidiary of the artificial intelligence company Dark Side of the Moon, has released a game development and creative work solution that allows AI Agents to move from assisting in programming to participating in the entire workflow of game production, from gameplay design, 3D modeling, engineering development to publishing and operations. The solution is based on K3.1 Pro, Kimi Code, and Kimi Work, and can operate professional tools such as Unity, Unreal Engine, and Blender through plugins.Kimi can modify existing projects, run games independently, view test recordings, and continue to make modifications after identifying issues. In the official demonstration, after the planner provided reference images, videos, and gameplay requirements, Kimi was able to create a 2.5D action game prototype with mechanics such as sword swinging, dodging, and blocking using Godot. The official claim states that even without programming experience, there is a chance to create a playable version within 1 to 2 days.In another demonstration in collaboration with Unity China, Kimi worked continuously for 20 hours without human intervention, reproducing the original work and delivering a native project that can be further developed. Dark Side of the Moon also uses the solution for game publishing and long-term operations, including mass production of advertising materials, analyzing player feedback, handling community content and localization, as well as integrating AI dialogue capabilities for game NPCs through APIs.

Star Market Chip Design Q3 Report: 67 Companies with Revenue Growth, Storage and Computing Power Lead

According to statistics from Cai Lian She Venture Capital Tong, 76 chip design companies on the Sci-Tech Innovation Board have disclosed their third-quarter reports, among which 67 companies have positive revenue growth (accounting for 88.16%), and 53 companies have positive net profit attributable to shareholders (accounting for 69.74%). The industry as a whole is recovering, with storage and computing power becoming the two main lines of performance elasticity.The storage segment performed outstandingly, with Changxin Technology achieving revenue of 269.024 billion yuan in the first three quarters, a year-on-year increase of 738.5%; Baiwei Storage reported revenue of 21.717 billion yuan, a year-on-year increase of 230.3%; and Dongxin Co., Ltd. reported revenue of 3.292 billion yuan, a year-on-year increase of approximately 475%. The computing power and interconnect segments followed closely, with Cambrian achieving revenue of 9.526 billion yuan, a year-on-year increase of 106.8%; Haiguang Information reported revenue of 14.955 billion yuan, a year-on-year increase of 57.6%; and Lanke Technology reported revenue of 5.414 billion yuan, a year-on-year increase of 33.4%.In addition, among the 28 companies that reported losses in the same period last year, 13 have turned losses into profits, and 6 have narrowed their losses. Overall, the chip design segment has entered a structurally prosperous phase driven by demand for AI infrastructure.
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