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Flash

first_img ZeroHash launched AUTH, allowing on-chain asset transfers without a wallet address

According to CoinDesk, on-site infrastructure provider ZeroHash announced the launch of the AUTH product at the Money20/20 USA conference held in Las Vegas. This product is a set of on-chain identity verification and account connection tools designed to address user experience issues during the on-chain transfer of crypto assets, stablecoins, and tokenized securities. Users no longer need to copy long strings of wallet addresses made up of letters and numbers, nor do they need to manually select a blockchain network to complete asset transfers.It is reported that AUTH transforms on-chain asset transfers from an address model to an account model, allowing users to directly connect self-custody accounts with custodial accounts. The process involves: selecting the account to connect, logging in via account credentials and multi-factor authentication, and then assets are transferred directly on-chain, with the entire process being nearly instantaneous.AUTH currently offers over 600 connections, covering both custodial and non-custodial accounts, involving approximately 250 million users across more than 190 countries. Partner platforms include Robinhood, Gemini, Coinbase (exchange and wallet), MetaMask, and Phantom.ZeroHash stated that AUTH emphasizes trust and control in addition to usability: replacing original addresses with verified, user-authorized accounts, while allowing partners to configure the supported account types, on-chain assets, and transfer methods themselves.In addition, ZeroHash appointed Ryan Beaudry as the General Manager of AUTH, who previously served as the Executive Vice President of Global Open Finance Products and Operations at Mastercard. AUTH can be used as a standalone product or enabled through ZeroHash's existing SDK, and platforms that have integrated other ZeroHash products do not need to connect separately.

first_img Tencent's internal testing of the children's AI interactive product "Dongle Duck"

According to "Du Jia," Tencent is conducting internal testing of an AI interactive content product for children and teenagers called "Dongle Duck," which includes a web version and a WeChat mini-program. The product is currently open for limited testing to parent-child users and teachers, using interactive content "Wonder Cards" as the main medium, allowing parents, teachers, and knowledge creators to use AI to create draggable, simulated, and operable interactive works from knowledge, experience, and creativity.Dongle Duck comes with a content community, accumulating ready-made Wonder Card materials that cover knowledge in various fields such as common life knowledge, art, humanities, and natural sciences. The formats include 3D models, games, picture books, and dynamic courseware. Parent-child scenarios can choose interactive bedtime picture books, rocket launch processes, electronic piano strings, motorcycle structures, and more for simulation; classroom scenarios can visualize physical concepts like friction and levers, and include built-in word puzzles and mini-games; extracurricular content includes miniature courtyard light and shadow simulations of museums, hydrological observation station transitions between dry and wet seasons, previews of pottery shapes and glaze colors, as well as models of electric fields, pulley systems, and the Pythagorean theorem.Parents, teachers, and knowledge creators can input ideas and use the built-in Agent to create picture books, games, dynamic courseware, 3D content, and memory cards. The platform features an inspiration wall and also supports adaptations of existing community works. "Du Jia" states that after entering the command to generate a game of Gomoku in the chat box, the AI will generate a mini-game in the right sidebar, supporting downloads, publishing to the community, or sharing with WeChat and QQ friends; the product also supports uploading recordings and direct dialogue input, turning existing materials into interactive knowledge.
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