September 2024 Blockchain Game Research Report: Industry Rebounds, Telegram Games Spark a Craze
Author: Stella L (stella@footprint.network)
Data Source: Footprint Analytics Games Research Page
In September, the total market value of blockchain game tokens grew by 29.2%, reaching $23.2 billion, while the number of daily active users (DAU) increased by 12.3% to 4.7 million. A significant trend is the rapid rise of Telegram games, which has sparked fierce competition between blockchain networks and centralized exchanges in user acquisition. However, this boom has raised questions about the sustainability of on-chain engagement.
At the same time, new regulatory challenges are gradually emerging, prompting some established projects to reconsider their blockchain integration strategies. As the industry continues to adapt to these changes, the focus remains on effectively leveraging blockchain technology to create sustainable and engaging gaming experiences.
Macroeconomic Market Review
The crypto market showed strong performance in September. Bitcoin opened at $57,429 and closed at $63,485 by the end of the month, achieving a 10.5% increase. Although Ethereum performed positively, it still lagged behind Bitcoin. Ether started at $2,426 and ended at $2,603, with a growth of 7.3%. Notably, in mid-September, the ETH/BTC price hit a new cycle low of 0.0386.
Data Source: Bitcoin and Ethereum Price Trends
Several key factors contributed to this positive market sentiment:
Monetary policy shift: On September 18, the U.S. Federal Open Market Committee (FOMC) unexpectedly implemented a larger-than-expected 50 basis point rate cut. Later in the month, Chinese policymakers implemented macroeconomic stimulus measures, providing support for global stock markets.
Regulatory progress: The U.S. regulatory environment showed signs of improvement. The U.S. Securities and Exchange Commission (SEC) approved the listing application for a spot Bitcoin ETP (exchange-traded product), with expectations for more similar applications to be approved.
Institutional adoption: The Bank of New York (BNY Mellon) appears to be preparing to offer custody services for crypto assets, a move that could further solidify the legitimacy of cryptocurrencies in the financial sector.
Political support: The political landscape also saw positive changes. Former U.S. President Trump announced a new decentralized finance (DeFi) protocol, and Vice President Harris made statements supporting digital assets and blockchain technology.
Blockchain Game Market Overview
In September, the Web3 gaming sector experienced a rebound, aligning with the overall upward trend in the crypto market. The total market value of blockchain game tokens surged from $18 billion to $23.2 billion, marking a significant growth of 29.2%. This recovery follows a substantial decline in the previous month, demonstrating the close correlation between this sector and the dynamics of the macro crypto market.
Data Source: Blockchain Game Token Market Value and Bitcoin Market Value
User engagement continued to rise, with daily active users (DAU) calculated by unique wallets reaching 4.7 million in September. This growth rate of 12.3% compared to August was primarily driven by increased activity on the opBNB network.
Data Source: Daily Active Users in Blockchain Games
Transaction metrics also showed improvement, with the average daily transaction volume in blockchain games reaching 9.1 million, a slight increase of 2.5% from August.
Data Source: Daily Transaction Count in Blockchain Games
However, the daily transaction value in blockchain games dropped by 22.9%, ultimately settling at $13.1 million. It is important to note that this data excludes several outlier data points caused by internal wallet transfers within the same game on September 13, 17, 25, and 27.
Data Source: Daily Transaction Amount in Blockchain Games
In September, the focus significantly shifted towards games based on the Telegram platform. This change is primarily reflected in two aspects:
On one hand, there is the expansion of blockchain networks: In addition to TON, several blockchain networks are competing to attract users from the Telegram ecosystem, a trend that began to emerge last month. For example, the BNB chain has integrated with Telegram, providing users and developers with a seamless access experience.
On the other hand, there is competition among centralized exchanges (CEX): Centralized exchanges are actively vying for Telegram's traffic, viewing it as an important user acquisition channel. Binance stands out, quickly launching four tokens based on Telegram and TON. In September, Binance announced its 58th project Hamster Kombat (HMSTR) and its 59th project Catizen (CATI) on Launchpool, continuing the momentum from August's launches of Toncoin (TON) and Dogs (DOGS). Other exchanges, such as Bitget, are also making strategic investments, including a $30 million injection into the TON blockchain.
Catizen
This trend is not limited to exchanges; various entities and projects are also launching their own Telegram-based initiatives. Binance is set to launch a Telegram mini-game called Moonbix, while CryptoKitties announced the launch of a Telegram game titled "CryptoKitties: All The Zen."
At the 2024 Token2049 conference in Singapore, Bybit CEO Ben Zhou shared some data: "Some tokens have brought us millions of new registered users, with 400,000 to 500,000 becoming deposit users. (These new users) mainly come from Eastern Europe, Africa, South Asia, Nigeria, India, and some European countries."
TON has established effective user acquisition channels and conversion funnels with exchanges, stimulating similar strategies within the industry. However, there are signs that this acquisition effect may be waning, as the same users may be circulating among various projects.
Despite these games performing well in user acquisition, their contribution to on-chain activity seems limited. Most games merely put tokens on-chain, while gameplay and assets remain off-chain. This structure raises questions about long-term sustainability and economic viability.
Data shows a disconnect between user acquisition and sustainable on-chain engagement. Without continuous on-chain user activity, these games and developments may struggle to maintain economic vitality in the long run. As the industry continues to evolve, bridging the gap between initial attraction and ongoing on-chain participation is crucial for the healthy development of the Web3 gaming ecosystem.
Blockchain Game Public Chains
In September, the number of active games across various blockchain networks increased to 1,563, a growth of 4.5% compared to August. Market dominance remained stable, with BNB chain, Polygon, and Ethereum occupying 22.0%, 18.6%, and 14.8% of the total number of games, respectively.
Data Source: Proportion of Active Game Projects on Each Public Chain
The DAU landscape underwent significant changes, with opBNB, Ronin, and Nebula (SKALE subnet) emerging as the top-performing chains, averaging 1.1 million, 1.1 million, and 458,000 DAU, respectively. As of the end of September, the DAU shares of these chains were 28.2%, 20.1%, and 9.2%, respectively.
Data Source: Daily Active Users in Each Public Chain
opBNB exhibited significant growth, with its average DAU in September surging by 62.0% compared to August, and its market share increased from 22.4% to 28.2% during the month. This growth was driven not only by the popular game SERAPH: In The Darkness but also by the launch of the new game Elfin Metaverse in mid-September, which is an esports platform and open-world metaverse.
In contrast, Ronin's DAU share continued to decline, dropping from 29.5% in August to 20.1% in September. This trend was primarily attributed to the underperformance of Pixels, whose DAU fell from over 700,000 to 470,000 during the month. Notably, although Ronin's average DAU in August was nearly double that of opBNB, in September, opBNB surpassed Ronin, marking a significant shift in the competitive landscape.
The average DAU of Sui grew by 48.4% to 92,000, benefiting from the success of the Telegram game BIRDS, which attracted a large number of users in its first week. This achievement highlights the trend of blockchain leveraging Telegram for user acquisition.
The average DAU of Core increased by 66.9% to 62,000, driven by the second season of the Core Ignition Drop, which included Web3 games in addition to BTCFi. Games like World of Dypians and Pixudi played key roles in attracting users to the Core ecosystem.
Pixudi
The competition among blockchains for games and users is intensifying. The Treasure DAO community is discussing a proposal to consider migrating its Web3 gaming ecosystem from Arbitrum to ZKsync. This potential migration is primarily due to the delay of Arbitrum's "Gaming Catalyst Program," which has yet to materialize. The program proposed allocating 200 million ARB tokens over two years to incentivize game development on its blockchain.
Blockchain Game Overview
The blockchain gaming sector now includes 3,448 games, of which 1,295 are active. Notably, 285 games have attracted over 1,000 monthly active on-chain users (MAU), accounting for 8.3% of all games and 22.0% of active games. This distribution highlights the ongoing challenges faced by the blockchain gaming sector in terms of user retention and engagement.
Data Source: Monthly Active Blockchain Games Count
In September, the blockchain gaming industry faced new regulatory scrutiny, extending beyond previous focuses on CEX, stablecoins, and DeFi. Particularly noteworthy is that the fantasy sports company Sorare was charged in the UK for "providing unauthorized gambling facilities." This case indicates that regulators are increasingly paying attention to blockchain gaming platforms, especially those that blur the lines between gaming, gambling, and digital asset trading.
Similarly, in September, the blockchain gaming sector witnessed the exit of certain projects. Dimensionals, a Roguelike card-building game developed by Mino Games, officially transitioned to a pure Web2 model, abandoning its initial blockchain and NFT integration. Mino Games received substantial support from venture capital firms such as Andreessen Horowitz (a16z), Y Combinator, and Standard Crypto, raising a total of $18.2 million.
The project's Web3 journey began with the launch of the Genesis Stone series in March 2023 but faced numerous challenges along the way, including whitelist giveaways being attacked by bots and DDoS attacks. This transition of a well-funded project from Web3 to Web2 has sparked important discussions about the challenges of integrating blockchain technology into traditional gaming models and the long-term viability of certain Web3 gaming paths.
The tightening of regulatory scrutiny and the difficulties in technical implementation are forcing companies to reevaluate their strategies. Successful projects need to adeptly navigate compliance issues, ensure robust security, develop engaging gameplay that demonstrates the value of blockchain integration, and strike a balance between meeting the expectations of traditional gamers and crypto enthusiasts.
Blockchain Game Investment and Financing
In September, the Web3 gaming sector secured $65.6 million in investments across 13 financing events, a 6.6% increase from August. Three of these financing rounds did not disclose specific amounts.
September 2024 Blockchain Game Investment and Financing Events (Source: crypto-fundraising.info)
The gaming and social platform E-PAL launched its AI-based blockchain experience platform, Balance. This initiative follows two successful funding rounds led by a16z and Galaxy Interactive. This significant investment will primarily be used for the development of Balance's infrastructure, which is crucial for E-PAL's ambitious goal of building an open, inclusive, and fair Web3 ecosystem. This move also highlights the trend of integrating AI, blockchain, and social gaming platforms.
Speaking of a16z, its gaming fund Game Fund One, with a launch size of $600 million, has achieved significant results over the past two years. The fund announced that it would invest $30 million in technology startups related to gaming, focusing on cutting-edge areas such as AI, VR/AR, and Web3 gaming. The application window opened on August 26, 2024, and closed on September 30, with plans to officially launch in San Francisco in January 2025. Selected startups will receive comprehensive support from the fund, including expert talks, personalized mentoring, and an investment of $750,000 for each company. Additionally, these companies will benefit from the expertise and resources of the a16z SPEEDRUN team.
Moreover, several innovative projects also secured new funding.
Puffpaw, an innovative platform that combines health initiatives with blockchain technology, raised $6 million in seed funding. Their "Quit Smoking & Earn" model, built on Berachain, represents a new approach to incentivizing positive health behaviors through blockchain rewards.
Universal Health Token (UHT) gamifies healthcare through blockchain technology, successfully raising $1.2 million in pre-seed funding, attracting investments from industry leaders including Animoca Brands and Polygon. This project showcases the trend of applying gaming and blockchain principles to traditional non-gaming sectors, with the potential to revolutionize health engagement and management.