Five Minutes to Quickly Deploy TON Games with CocosCreator (Part Two): How Web2 Games Use Ton Payments
Telegram has undoubtedly become the "giant" ecosystem in the current social communication market, boasting approximately 950 million global users and continuously expanding its potential as a super app through the TON blockchain network.
From a developer's perspective, compared to other blockchain ecosystems, developing applications on TON allows developers to leverage Telegram as an entry point, capturing user attention and value from a vast traffic pool with a low barrier to entry. This not only simplifies the user acquisition process but also opens up possibilities for developers to explore richer business models and diversified revenue sources.
From a user's perspective, through Telegram, users can seamlessly experience various dApps just like using WeChat mini-programs, whether for payments or utilizing other features within the dApps, without needing to switch to third-party applications. This approach lowers the entry barrier for Web3 applications, making them more lightweight and aligning with the usage habits of Web2 users.
Currently, the gaming sector within the TON ecosystem is particularly hot. With leading trading platforms like Binance gradually listing TON ecosystem projects such as Notcoin, Dogs, Hamster, and Catizen, the popularity of the TON ecosystem has been further boosted, accelerating the development of the mini-game sector. According to TON APP data, there are nearly 1,300 dApps in the TON ecosystem, of which around 400 are gaming applications, accounting for about one-third.
Despite the vibrant TON ecosystem, there is still a lack of a comprehensive support system to assist its development. However, Zypher Network is one of the few that can provide a complete developer toolkit, promising to accelerate the TON ecosystem, especially in the gaming sector.
Zypher Network as an Important Catalyst for the Development of the TON Ecosystem
Zypher Network is a next-generation game engine solution centered around zero-knowledge proof technology, which helps developers more easily enter the blockchain field and deeply expand on-chain functionalities in a modular and pluggable manner, significantly lowering the barriers for developers building blockchain games. At the same time, Zypher Network builds a set of underlying game facilities that can serve blockchain games based on existing on-chain infrastructure, providing perfect support for the decentralized operation of games.
Currently, Zypher Network has launched a Services SDK toolkit for developers, allowing them to directly utilize "inherent" zero-knowledge functionalities such as Shuffle and Rollup in a pluggable manner without needing to understand the complexities of zero-knowledge circuits. This user-friendly approach can be implemented immediately, greatly simplifying the development process. Additionally, the toolkit provides various tools and circuits, enabling developers to "assemble" with minimal coding effort, similar to building with Lego blocks. The modular approach allows for the creation of custom circuit logic to meet specific requirements. Developers can start with basic operations and gradually build more complex logic to fulfill their needs.
With the integration of the Zypher Network game engine and CocosCreator, developers can more conveniently deploy games on TON with a low barrier through CocosCreator. Currently, dozens of TON mini-games are available in the market, maintaining good game data performance.
Centralized Mini-Games Integrating TON Payments
Mini-games deployed on TON can directly integrate with TON Connect, applying TON and a series of TON ecosystem tokens like DOGS within the games. In addition to TON ecosystem games, some Web2 games are also looking to further integrate TON payment functionalities to explore Web3.
In fact, by integrating with TON Connect, Web2 games can not only benefit from the popularity of the TON ecosystem and Telegram's massive traffic but also capture a broader player base. Additionally, the crypto-based payment method can further enhance transaction speed, significantly reduce payment processing costs, and break the geographical limitations faced by traditional payment methods.
Moreover, by integrating TON Connect, game developers can design customized payment mechanisms and reward systems to enhance user stickiness and engagement. This integration is expected to work better with other decentralized services, such as TON Storage and TON Proxy, further enhancing game functionality and user experience.
Currently, with the support of Zypher Network, developers can easily integrate TON Connect into Web2 games based on the CocosCreator engine.
In this article, we will continue to explore how to develop Telegram games using Cocos Creator, focusing on how to integrate TON payment functionalities. Through this tutorial, developers will learn how to connect wallets, process payments, and verify transactions within the game, ultimately providing decentralized payment capabilities for Web2 games.
Next, we will introduce how to achieve TON payment integration step by step. We hope this tutorial will be helpful to you.
CocosCreator Development Tutorial for Telegram Games (Part 2): How Web2 Games Use TON Payments
1. Understanding CocosCreator and Telegram
If you are not very familiar with CocosCreator and Telegram, you can first refer to the following content (the first part of the tutorial):
https://www.chaincatcher.com/article/2140947
And the Zypher Network developer documentation:
https://docs.zypher.network/
2. Integrating TON Connect into Your Game
1. Add to the head of index.html
2. Add ton-connect to connect the wallet:
3. Initialize tonconnect UI
4. Connect to the wallet
5. Payment
6. Verification
After the payment is completed, you will receive a boc, which can be used to verify and obtain in-game items.
Thus, the process of integrating Telegram payments into centralized games on TON is complete. We hope this is helpful to you.