Web3 game Seraph Season 0 has successfully concluded, setting multiple new records
ChainCatcher news, Seraph's Season 0 (from August 22 to September 25) has successfully concluded, achieving multiple milestone accomplishments. During this season, the game's revenue surpassed $2 million, and the total number of players exceeded 90,000, setting a new record in the game's testing history.
In addition, during Season 0, the total trading volume of game NFTs exceeded 2,600 ETH, with a peak concurrent user count of 7,500, and the total number of NFT transactions reached over 52,000. Since testing began, the total trading volume of Seraph game NFTs has accumulated to 17,000 ETH, with transaction counts exceeding 163,000. These figures not only showcase Seraph's rapid development in the Web3 gaming sector but also highlight its extensive player base and strong community vitality.
With the successful conclusion of Season 0, Seraph has demonstrated its rapid growth in the Web3 gaming field. In future seasons, Seraph is expected to further optimize its game, providing players with an even better gaming experience.