The token airdrop plan has started. Is the web3 mobile game dark horse Super Champs worth participating in?

Industry Express
2024-07-15 17:23:56
Collection
Their investment institutions are luxurious: Solana, Coinbase, Animoca Brands, OKX venture, Maxtrixport, BITKRAFT, Liberty City, Dapper Labs, OpenSea, etc. This investment lineup is considered very high quality in the blockchain gaming project space. As of the last financing round in 2022, they have raised a total of 19.5 million USD.

Super Champs (Chinese name: 超级冠军) recently announced a 40 million token airdrop plan, allowing participants to earn airdrop points by playing the game. The official response indicates that the token $CHAMP will be issued and airdropped in the second half of 2024. Today, I will give you a quick overview of the Super Champs project and analyze whether it is worth participating.

First of all, their investment institutions are quite prestigious: Solana, Coinbase, Animoca Brands, OKX venture, Maxtrixport, BITKRAFT, Liberty City, Dapper Labs, OpenSea, etc. This lineup of investors is considered very high quality in the blockchain gaming sector. As of the last financing round in 2022, they have raised a total of 19.5 million USD.

Secondly, Super Champs has consistently ranked as the top 1 game on the BASE chain since its launch, with the highest number of players, and it ranks among the top five in all Dapps supporting the BASE chain. Objectively speaking, the BASE ecosystem currently has very few users, so being in the top few does not necessarily mean they are particularly high quality. However, it cannot be ruled out that if BASE wants to attract traffic in the future, they may focus on leading projects in the meme or gaming sectors, thereby strongly supporting Super Champs (refer to Ton's Notcoin).

Game Quality:

The game is now available for download on the Apple and Google stores, with downloads just surpassing 5 million. The content is rich, features are complete, monetization points are well-developed, and I did not encounter any bugs. After experiencing it, I believe it can be considered a highly completed web2 mobile game. Unlike most blockchain games that have raised over ten million and choose to promote during the early testing phase, Super Champs has only recently started its marketing. I am looking forward to whether such a high-quality game will help them succeed after the token launch.

Economic Model:

From the white paper, the economic model appears quite simple: web2 players can spend tokens in the game to enjoy discounted prices. Tokens will then be rewarded to web3 players. The ideal scenario is self-sustaining, where the money spent by web2 players supports web3 gold miners. However, I cannot find out how much revenue the game currently generates from web2, so balancing supply and output to stabilize the token price will be a challenge for the team.

Specifically, in-game spending can be used to purchase decorations and upgrade characters and equipment. Upgrading characters and equipment will make players stronger, helping them win matches and earn more points. However, I feel that the game's difficulty is not high; if you spend more time without spending money, you can still complete it. It may also be because my level is too low; at lower levels, many opponents are bots, and as the level increases, it becomes easier to encounter real players. It might be quite difficult to progress without spending money at a certain high level.

Team:

CEO and founder Omar has been in the industry since 2007, founding two mobile game companies, Kiwi and Trippert Labs (acquired by Disney), and later served as Vice President of Game Products at Disney. Creative Vice President Michael has worked at EA, Zynga, and Zwift, managing several casual games with annual revenues exceeding 100 million USD, including The Sims 2.

Additionally, their team released two web3 games, Soliraire Blitz and Trickshot Blitz, in Q3 2022. Soliraire Blitz gained 250,000 users in its first month, and Trickshot Blitz acquired over 400,000 unique wallets and processed over 4.6 million transactions in the two weeks before its launch. This shows that the team not only has years of web2 gaming experience but also possesses web3 gaming experience.

Airdrop Return Rate:

According to the white paper, there are a total of 1 billion $CHAMPS tokens, with 30% allocated for community rewards. The first season airdrop will distribute 40 million to participants, with an additional 10 million for NFT holders, totaling 5% of the total supply. This reward ratio is within a normal range.

As for costs, currently, it can be played for free. The only investment option is their NFT; holding one NFT doubles your points. The NFT floor price is 0.17E. I spent a total of 3-4 hours playing their game over the past week and earned 30,000 points. However, since the activity has just started, it is currently impossible to estimate how many tokens one point is worth. Nevertheless, due to the high completion of the game and the absence of bugs, the experience is quite enjoyable. Playing a few rounds before bed each day and occasionally earning points in battle royale is still very pleasant.

Conclusion:

First of all, the game's completion and playability are good, and since it is a mobile game, the entry barrier is very low, making it quite enjoyable to play in fragmented time. Secondly, the investors are prestigious, and the team has previously released web3 games. Finally, it is currently possible to earn airdrop points for free; just play the game and complete tasks without any investment. I believe it is worth participating, especially for mobile game enthusiasts.

This is not investment advice; DYOR.

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