New Changes in GameFi: AI-Driven Web3 Games | TrendX Research Institute
The arrival of the AI era has provided a new paradigm for the Web3 industry, especially for web3 games. Whether it is training exclusive intelligent NPCs based on AI or enhancing Web3 games through AI technology to present game content in detail to users via AR, the possibilities are vast. Furthermore, AI can also rewrite the underlying logic of Web3 games, making the entire gaming experience filled with more uncertainty and randomness.
In fact, there are already several projects combining AI and Web3 games, such as the earlier AI Rein and Mirror World. This issue of TrendX Research Institute focuses on the Move To Earn game SpaceCatch and presents three Web3 game projects centered around AI.
SpaceCatch
SpaceCatch is a next-generation AR & Web3 game project developed by the professional game studio Pixelfield. Simply put, it is an AR version of a Move to Earn project. Players earn rewards—NFT boosters—by engaging in physical activities, which they can sell to other players who may not want to engage in much physical activity or have different gaming strategies.
Link: https://app.trendx.tech/project/6c05a64555f7cb72e77daead9b7a4023f1458bcb9d6602f29e8bd4dcda736920
Daily activities like walking to work or sports activities such as jogging, swimming, or aerobics contribute to SpaceCatch, generating NFT boosters used in the game. However, NFT boosters cannot be directly purchased from SpaceCatch itself; they must be earned through physical activity or obtained from other active players.
The entire game's profit concept is driven by each player's physical activity and calories burned. SpaceCatch's profit mechanism is not designed to yield high investment returns but to provide a sustainable gaming experience through various profit mechanisms, such as selling boosters to other players, renting NFTs, and selling built avatars.
Features
Self-developed
SpaceCatch is primarily self-funded, which not only makes the project independent but also assures the community that the team will not disappear after the token sale, as the resources invested exceed the planned token sale amount.
Move to Earn
Players earn rewards—NFT boosters—by engaging in physical activities, which they can sell to other players who may not want to engage in much physical activity or have different gaming strategies.
Mini Games
In the second quarter of 2024, mini games will be implemented, allowing users to profit from playing games at home. The focus of the mini games is to train players' avatars to defeat aliens outside.
Trading
Users can build their own avatars and sell them to players who do not want to start from scratch. Additionally, once users stop playing SpaceCatch, they will have the opportunity to sell their entire avatar and its items to other players. Users can purchase and use unique NFTs and rent them to others.
AI-driven
SpaceCatch designs custom game tasks aimed at immersing players in a world where aliens are depicted as sentient beings. Additionally, tailored tasks are created to keep players focused on the game, with the goal of achieving the highest possible retention rate. Furthermore, AI companions will play a significant role in shaping players' thoughts, creating the concept of a human headquarters in the battle against alien invasions.
Team
CEO, Founder: Stanislav Lepka
Stanislav, the CEO and founder of SpaceCatch, is also the CEO and owner of Krel Central a.s., a company that has operated in the energy and software industries for over 30 years. His responsibilities, along with his team, include legal affairs, marketing, project management, budget oversight, fundraising, data analysis, and formulating a vision for the long-term success of the project.
Development Director: Filip Háša
Filip Háša, the owner of Pixelfield, serves as the development director of SpaceCatch. Pixelfield is a game studio he founded 12 years ago, which has developed numerous games and AR projects for private and public clients. He leads a professional team based in the UK responsible for game development, AR feature implementation, technical infrastructure, and blockchain integration.
Chief Game Designer: Dominik Bura
Dominik Bura is a UI and game design expert at Pixelfield. He and his team are responsible for game design, game effects, game graphics, and game user interfaces.
Currently, the SpaceCatch team consists of over 20 full-time professionals.
Token Economics
The token for SpaceCatch is CATCH, with a total supply of 100 million. CATCH was sold at a price of $0.06 during the community round and $0.08 during the public sale, with an initial market cap of $342,000. CATCH is not a reward token; it can only be obtained through direct purchase or staking. The presale of CATCH started on November 12, 2023, and has now ended. The only way to purchase CATCH during the presale was through SpaceCatch's official website spacecatch.io.
The specific allocation is as follows:
- 7%: Founder Round
- 10%: Community Round
- 20%: Public Sale
- 13%: Launchpad Round
- 20%: Staking
- 10%: Liquidity
- 10%: Marketing & Airdrop
- 9%: Team
- 1%: Advisors
Airdrop Information
The airdrop plan will take place around the time the CATCH token is launched on Tier 1 exchanges. To receive the CATCH token airdrop, users must complete tasks on the community platform Zealy. Users can earn experience points by completing tasks, which will be converted into CATCH tokens and distributed at the end of the Zealy event. The CATCH airdrop is the only way to obtain the token for free, and it is not used as an in-game reward token. Possible acquisition methods include airdrops, staking, or direct purchase.
AI Arena
AI Arena is a PVP fighting game where players can learn through AI and continuously evolve their game characters. The combat mode is similar to Nintendo's Super Smash Brothers. AI Arena combines gaming, NFTs (IP), and AI algorithms to provide players with a new gaming experience while protecting the intellectual property of AI practitioners and helping them monetize. The goal is to create a bilateral market for AI, matching the demands of buyers and sellers.
Link: https://app.trendx.tech/project/fa1df5236b26d5bf7bc70daaa8c139f5ee21053a7169bb26667a32cb4cf8d277
Features
The economic growth wheel of AI Arena is driven by both tokens and NFTs. It primarily involves two types of users: players and researchers.
Players:
Players train AI characters to participate in ranked matches. Entry requires staking NRN (equivalent to an entry fee), with the chance to earn more NRN rewards (AI Arena regularly distributes rewards). Players who fail to win will lose a portion of their stake.
Before entering a ranked match, players can choose to stake a certain percentage of their NRN winnings into a fusion pool. The more winnings transferred to the fusion pool, the higher the chance of winning NFTs. Players can use NRN to purchase batteries to charge NFTs and then battle in ranked matches.
Researchers:
Stake NRN to participate in research competitions (AI algorithm models) for a chance to earn more NRN rewards.
HIM (Sleepless AI)
HIM is the first Web3 female-oriented 2D virtual boyfriend nurturing game, combining AI + Crypto technology to create a fully dimensional virtual boyfriend character. The public beta received 36,958 test applications within just one day. HIM is developed by the Sleepless AI laboratory team, reportedly based on the core team of a paper-folding game, with experience in high-traffic products and mature business models validated in the Web2 domain. It combines NFT/token gameplay and AI narrative, focusing on meeting the gaming experience preferences of female users, integrating AI with Web3, and launching the "otome" chain game HIM. The currently disclosed investment institutions include Binance LABS, Folius Ventures, and Forsight Ventures.
Link: https://app.trendx.tech/project/dc74635c5b3b1409f69cd647dd79d3beddb764ed496e1a7bda3f96270f1139b5
Features
HIM introduces the concept of "Soulbound Tokens (SBT)" from the Ethereum blockchain Web3 identity system. When entering the game and selecting a boyfriend character, once chosen by the player, it becomes the player's exclusive SBT (soulbound token). This type of token emphasizes ownership but is not tradable.
Once bound, players can interact with their "boyfriend." The large language model in HIM provides emotional value through dialogue interactions with players. Of course, players also need to "nurture" their AI boyfriends by purchasing food and clothing in the in-game store, represented as NFTs. Creators can also design various NFT accessories for users, forming a market closed loop among players, platforms, and creators.
HIM proposes "Love to Earn," one way being to earn virtual assets through chatting and nurturing upgrades with the virtual boyfriend. Chatting is straightforward, but to achieve faster upgrades, players need to recharge virtual assets to purchase items that enhance their boyfriend's skill points, which can be traded in the secondary market for crypto assets.
Tokens
HIM has two types of tokens: Diamonds, used to purchase in-game items, which can be bought with BNB, stablecoins, and AI; and AI, which is a governance token allowing holders to vote on in-game upgrades and future content. Staking AI provides a share of transaction fees and token discounts.
Token Name: Sleepless (AI)
Total Token Supply: 1,000,000,000 AI
Initial Circulation: 130,000,000 AI (13% of total supply)
Total Mining Amount: 70,000,000 AI (7% of total supply)
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