Dialogue Gmatrixs: How to Build a Full-Chain Game Distribution Platform

ChainCatcher Selection
2022-05-11 17:49:57
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The three biggest hurdles for Web2 games when transitioning to blockchain are wallets, blockchain explorer interfaces, and anti-cheat modules.

Since 2021, the outbreak of Axie Infinity has sparked a Play to Earn craze across the blockchain, further igniting the GameFi sector. An increasing number of crypto asset investors, traditional gamers, and game developers have begun to flock to this field. This has also promoted the development and demand for platforms focused on blockchain game publishing to further assist traditional game development teams.

Recently, Chain Catcher had a conversation with Eugene Chang, the Chief Operating Officer of the blockchain game development platform Gmatrixs, about how to build a comprehensive game publishing platform, sharing a wealth of insights. Below is the complete dialogue organized by Chain Catcher:

Chain Catcher: As a metaverse game publishing platform, could you first introduce Gmatrixs' specific practical explorations and what stage the project is currently in?

Eugene Chang: Gmatrixs is a decentralized blockchain game publishing platform that is currently compatible with mainstream EVM compatible public chains. It provides an SDK interface for game developers who wish to empower their games through blockchain technology, allowing for quick integration into a decentralized game publishing platform. Additionally, it offers middleware technical support, game asset issuance, trading functions, game props, traffic ecosystem sharing, and blockchain asset trading.

Gmatrixs mainly provides the following three values:

  • Reusable technical solutions and full-process solutions: The SDK helps developers quickly develop blockchain games, including user wallets, blockchain browser interfaces, authentication signatures, and anti-cheat modules. On the user-friendly level, the SDK includes channel packages, embedded friend systems, and other viral tools.

  • Game publishing solutions: Gmatrixs aims to become the STEAM platform for blockchain games, currently integrating game asset issuance, on-chain trading, and traffic integration to support the on-chain issuance of game assets and props, simplifying the asset issuance process and lowering the threshold for developers without blockchain technology reserves, allowing professional game development teams to quickly enter the world of blockchain games.

  • Integration of multiple chains such as ETH, BSC, HECO, OEC, and KCC: This allows game developers to share players across multiple public chain environments with just one integration.

Chain Catcher: What is the team background and funding situation of Gmatrixs? Which institutions have shown interest?

Eugene Chang: CEO Sam has founded JPLAY esports blockchain and GBGA Global Blockchain Game Alliance. CTO Alan was the technical lead for the well-known blockchain game Planet. The team has profound experience and resources in blockchain games. The seed round and private placement raised a total of five million dollars, including top gaming guild Merit Circle as an investor in Gmatrixs.

Chain Catcher: I understand that Gmatrixs' first game, Meta Attack, is about to be released. Could you provide a detailed introduction to Meta Attack, including the team's positioning and strategic layout for it?

Eugene Chang: Meta Attack is a play-to-earn game based on "fishing," which allows players to earn a large number of high-quality NFT assets while being fun and easy to play. The cannon is an essential game prop for all players, with each cannon being a unique NFT. There are different levels of cannons, such as N-SSR, with varying rarity, attack ranges, and participation limits in games.

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Currently, Gmatrixs has already partnered with several top international game development teams, and multiple incubating games are about to be launched. Most NFT assets in these games will utilize Meta Attack's gamified airdrop mechanism, achieving a win-win situation.

Meta Attack is a play-to-earn game based on "fishing," helping players acquire a large number of NFT assets while being fun and easy to play.

Once in the game, players can purchase cannons and launch them in the sea to catch fish, earning GMS and NFT rewards for game props and characters connected to the Gmatrixs platform, as well as game coins, diamonds, and other types of game resources.

The cannon is an essential game prop for all players, with each cannon being a unique NFT. There are different levels of cannons, such as N~SSR, with varying rarity. Different cannons also have different attack ranges, and the number of times players can participate in the arena varies daily.

Currently, Gmatrixs has already partnered with several top international game development teams, and multiple incubating games are about to be launched. Various NFT assets in these games may be hidden in fishing grounds, waiting to be discovered by fishing experts.

The launch of Meta Attack not only enhances user engagement on the platform but also distributes game NFT assets to players in a gamified manner. Gmatrixs, which gathers multiple games and will continue to expand its ecosystem, will also continuously empower game assets and ensure user rights, leading to a multi-win situation for the platform, players, and developers.

Chain Catcher: What are the main sources of user acquisition for Meta Attack? How can ordinary players participate?

Eugene Chang:

  1. Gmatrixs has a gaming community of 30,000 people.
  2. The SDK has connections with public chains like BSC, KCC, and OEC, which inject a lot of traffic into our ecosystem.
  3. Gaming guilds such as Merit Circle and Gu Ting Gaming Guild.
  4. Regional traffic communities like 99META and UPAD.
  5. Collaborating influencers.

Chain Catcher: The key to the sustainable development of GameFi lies in continuously generating revenue for players. What are the application scenarios of Meta Attack in this regard? How is Gmatrixs' future economic model designed?

Eugene Chang: For Gmatrixs, Meta Attack serves as both a model for our cross-chain SDK and a tool for airdropping subsequent connections to quality GameFi projects. It not only enhances user engagement on the platform but also distributes NFT assets in a gamified manner, continuously empowering NFT assets and ensuring user rights, leading to a win-win situation for players, project parties, and the platform.

Chain Catcher: With the cooling of the crypto market, the heat of the blockchain game market is also declining, and even the price performance of the representative project Axie Infinity is gradually declining. How will Meta Attack ensure continued user growth? What designs and ideas do you have for incentivizing early community users?

Eugene Chang: Meta Attack belongs to casual games, and its gameplay is relatively simple. However, due to its positioning as an airdrop tool, the game offers substantial returns. Meanwhile, the token price of GameFi products relies solely on the game itself for support, while $GMS is an ecosystem token backed by rich products and traffic pools such as SDK/sidechain technology products and publishing platforms, making its price more resilient. Additionally, Meta Attack will gradually release modules such as leaderboards, friend systems, and prop systems, which will not only serve as airdrop traffic tools but also become an integrated field for GameFi launches.

Chain Catcher: Compared to other projects in the same lane of blockchain game publishing platforms, where does Gmatrixs' differentiated path lie? What are its characteristics and advantages?

Eugene Chang: Gmatrixs is a turnkey solution for entering GameFi, providing players with the best gaming experience and developers with the safest technical middleware support. With Gmatrixs, numerous high-quality traditional games and NFT projects have the opportunity to develop GameFi using a complete technical framework and ecological channels, leading the next wave of revolution in the GameFi industry.

The biggest differences from other platforms in the industry are twofold: the success of a game requires both blockchain transformation and publishing, and Gmatrixs provides a complete solution; we have industry experts forming a committee to select the highest quality games. We believe that high-quality games combined with player-owned assets (props) represent the future of blockchain games.

Chain Catcher: In your opinion, what is the biggest obstacle to the current development of the blockchain game sector? What measures will Meta Attack and Gmatrixs take to address these issues and create a higher moat for the development of future ecological projects?

Eugene Chang: The biggest resistance to the development of blockchain games lies in two directions: first, the playability of current games is not very strong. Games with stronger interactions, such as MOBA, have not emerged as popular blockchain games due to chain performance and development cycle limitations. This means that traditional games or game developers may be bringing outdated versions into blockchain games, and the games themselves lack blockchain innovation, leading to earn > play; second, the token economic model. A single model algorithm is difficult to adapt to high, medium, low, and negative growth rates of game traffic, easily falling into a death spiral.

Gmatrixs is working on two directions: one is technology, making the threshold for blockchain integration extremely low while initiating game sidechain development. We hope to achieve a response speed of 10ms for blockchain games; the second is the platform-type traffic Gmatrixs is also building game communities and launchpads in advance, allowing quality project parties not to design unsustainable play-to-earn models to attract users.

Chain Catcher: How do you understand the significance of the metaverse for blockchain games? How do you plan to develop your own metaverse?

Eugene Chang: In the past web2 era, games were actually the closest scenarios to the metaverse, with characters, their own economic systems, and worldviews, allowing users a certain degree of self-creation. When blockchain games are placed in the context of the metaverse, they are almost native applications. The metaverse allows blockchain games to better realize the infinite expansion of data and assets owned by users, which goes beyond just expanding the gaming space of the metaverse; it is about the interaction of all users, all data, and assets in blockchain games, creating a fair and grand POW world.

For Gmatrixs, project parties using our solutions as the underlying architecture will have higher interoperability, which also means greater liquidity for their assets. Gmatrixs will more easily achieve interaction among all users, data, and assets in blockchain games, and that day is not far off. In the future, Gmatrixs may build its own metaverse, allowing users to jump into blockchain games within the ecosystem, where the NFT/token assets in users' hands can interact through trading, staking, lending, and other means.

Chain Catcher: What is Gmatrixs' upcoming development roadmap? What are the development goals?

Eugene Chang: Our goal is to become the STEAM platform with stronger interactivity in the blockchain world.

Gmatrixs is the cornerstone of GameFi 3.0, providing solutions for different types of projects to enter GameFi, connecting ecological partners, incubating quality projects, providing safe and reliable solutions with excellent user experience, and continuously promoting the new world of GameFi and the Metaverse.

Chain Catcher: How does the SDK upgrade games to blockchain games, and what is the current compatibility situation?

Eugene Chang: When web2 games undergo blockchain transformation, the three biggest hurdles are wallets, blockchain browser interfaces, and anti-cheat modules. Gmatrixs has Java SDK and Javascript SDK, meaning that for online games and Android mobile games, the most challenging modules for blockchain transformation have already been completed, allowing for quick launch after integration.

At the same time, Gmatrixs has the capability to provide issuance for blockchain games, including publishing platforms, traffic pools, and consulting services, which is an upgrade for traditional games transitioning to blockchain. The SDK is currently compatible with all mainstream EVM compatible public chains, including Ethereum, Binance Smart Chain, KCC, OEC, and HECO. We are also developing compatibility for Avalanche.

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